by GDevelop Ltd
Open-source no-code game engine for 2D and 3D games with a built-in AI agent that adds features from a prompt; 28,891 GitHub stars.
A strong pick for a beginner who wants a real engine without writing code: the editor is free forever and games can be sold on any plan. The catch is the AI allowance, 40 credits a month on the free plan, so prompted building means learning the events or paying from Silver up.
An AI agent that edits a real, exportable engine project through visible events, so a beginner can see and change what it built.
An open-source engine with a community, asset store and publishing service around it keeps people learning on it, though the MIT licence means nothing stops a project leaving.
Main trade-off
The free AI allowance is small, so most prompted building needs a paid membership.
| Plan | Monthly price | What it includes |
|---|---|---|
| Free | Free | Full open-source (MIT) editor and engine, 40 AI credits a month, 3 cloud projects, Unlimited gd.games publishing; 1 desktop and 1 Android build a day, GDevelop logo stays on exports |
| Silver | $6.49/mo | 200 AI credits a week plus 100 credits a month, 50 cloud projects, 10 desktop and 10 Android builds a day, Logo removed, GDevelop Essentials Course |
| Gold | $10.99/mo | 1,000 AI credits a week plus 300 credits a month, 100 cloud projects, 15 iOS builds a month, Unlimited leaderboards, 1 premium asset pack and 1 template a month |
| Pro | $32.99/mo | 3,000 AI credits a week plus 1,000 credits a month, Unlimited cloud projects and builds, 30 iOS builds a month, Collaborators and full version history, Professional support channel |
The engine is free and open source. Paid memberships (Silver, Gold, Pro) mainly buy AI credits, more cloud projects and publishing quotas, from $6.49 a month; paying yearly saves up to 40 percent. A company earning over $50,000 a year must use Pro.
GDevelop is a free, open-source no-code game engine for 2D and low-poly 3D games. Its AI agent reads your project and adds objects, behaviours and visual events from a prompt, and games export to the web, desktop, Android and iOS. Version 5.6.287 shipped on 4 November 2026.
AI agent (Build for me)
Reads your open project, plans the change, then adds objects, behaviours and events step by step while you watch, with a pause button to stop and inspect.
Visual event system
Game logic is built from readable condition-and-action events instead of code, with a JavaScript API for people who want to extend it.
2D and low-poly 3D
A real-time 3D scene editor, 2D and 3D physics, dynamic lights with shadows, particles and pathfinding sit alongside the 2D tools.
One-click publishing
Exports to gd.games, the web, Windows, macOS, Linux, Android and iOS, with Steamworks achievements and cloud saves.
Built-in multiplayer and leaderboards
Real-time multiplayer lobbies, player login and leaderboards work without setting up a server.
Asset Store and templates
Thousands of free asset packs, plus premium packs and game templates, are browsable from inside the editor.
| Tool | Price from | Free plan | Runs on | Rating |
|---|---|---|---|---|
| $6.49/mo | Yes | Web · iOS · Android · Mac · Windows | 3.9 | |
| $15/mo | Yes | Web | 3.4 | |
| $20/mo | Yes | Mac · Windows | 3.4 | |
| $10/mo | No | Web · Mac · Windows | 4.6 |
MIT (editor and engine)
Free costs nothing, Silver is $6.49, Gold $10.99 and Pro $32.99 a month in US dollars, with up to 40 percent off when paid yearly. The main thing the paid plans buy is AI credits: 200, 1,000 and 3,000 a week. A company with more than $50,000 a year in revenue has to be on Pro.
Everything in the engine: the free plan includes the full open-source editor, unlimited publishing to gd.games, one desktop and one Android build a day, and the right to sell the game. The limits are 40 AI credits a month, three cloud projects, no iOS builds and the GDevelop logo on exports.
Not reliably in one go. GDevelop's guide to its agent says it is not an instant make-my-whole-game button and works best on one system at a time, such as a coin pickup, an enemy that patrols or a main menu. Each request spends credits, so a long build moves quickly past the free allowance.
Yes. The plan comparison ticks selling on Steam and app stores, AdMob ads and in-app purchases for every plan, Free included. The free plan's exports keep the GDevelop logo and it cannot build for iOS, so a polished App Store release needs Gold.
Yes. The features page lists a real-time 3D scene editor, 3D physics, lights with shadows and full 3D support. It pitches that 3D at stylised low-poly games, not photorealism, and the community games on gd.games follow that look.
GDevelop is a free, open-source game engine built so that people who do not code can still make real games. Logic is written as visual events ("when this happens, do that") instead of scripts, and an AI agent can now add those events for you. The editor and engine are MIT-licensed, the project's GitHub repository dates to 2014 and had 28,891 stars when we checked on 15 November 2026, and the company behind it, GDevelop Ltd, shipped version 5.6.287 on 4 November 2026.
The AI sits in an Ask AI panel. Its Build for me mode reads your project, plans a change, then creates objects, behaviours and events in front of you, which you can pause and inspect; a chat mode answers questions instead. The engine itself does 2D and low-poly 3D, with physics, lights, particles, pathfinding, built-in multiplayer lobbies and leaderboards, and Steamworks and AdMob support. Finished games can go to the browser, desktop computers and both phone stores. On 15 November 2026 we opened gd.games as a guest and launched Powerline Guardians, a community multiplayer shooter made for the GD Big Jam: it loaded a low-poly 3D title screen in the browser, with an advert panel beside the game.
It suits beginners who want to understand how their game works rather than only prompt it, students and teachers (an Education plan gives students anonymous accounts), and hobbyists aiming for an itch.io, Steam or mobile release of a 2D platformer, arcade or puzzle game.
It asks more of you than a pure prompt-to-game site. You still learn the event system, and GDevelop's own guide to its agent calls it a creative assistant rather than an instant whole-game button. Someone who only wants a game to share by link tonight will get there faster with Rosebud AI or the phone-first Astrocade, and someone who wants an agent to build a 3D or multiplayer game for Steam should compare Summer Engine, and a group that wants to build 3D worlds together in a browser tab can try Nilo. Someone ready to write code should look at the engine-plus-AI-assistant routes in our Godot guide and Unity guide, where a coding agent such as Claude Code does the typing. For 3D characters and props to import, a model generator like Meshy fills the gap GDevelop's AI does not cover.
Product facts on this page (pricing, plans, integrations, compliance) are read from GDevelop Ltd's own pages and documentation. The verdict is Hokai's reading of them, not the vendor's claim.