by Zivash Inc.

Ziva review, pricing and verdict

AI agent that runs as a panel inside the Godot editor, reading your scene tree and errors and writing GDScript or C#, for Godot 4.2 and later.

Best for
Indie game developer working in the Godot editor
Not for
Developers who want inline autocomplete in an external IDE

Should you use Ziva?

Pick Ziva if you build in Godot's own editor and want an assistant that edits scenes and nodes, not just code. It replaces copying scripts between a chat window and Godot. Skip it if you want autocomplete or already run Claude Code, which can reach the editor through a free add-on.

It can run your game, press the buttons and look at the screen to check whether a feature actually works.

Its pull comes from the editor tools on its own feature list (scene tree, live errors, playtesting), but the free Godot AI add-on, read 15 November 2026, gives Claude Code and Codex comparable scene and log access.

Also for

  • Solo Godot developers who build in the editor rather than a separate IDE
  • Small indie studios on Godot 4.2 or later
  • Beginners making a first Godot game

Main trade-off

A second subscription on top of the agent most developers already pay for, with no autocomplete.

Ziva pricing

PlanMonthly priceWhat it includes
HobbyFree$3 of included AI usage to start, 50 free Ziva Baby messages a day, Free Ziva Smart messages to start, Bring your own Claude or Codex subscription, All core features, No credit card required
Basic$20/mo$60 of included AI usage a month, $20 of included usage a week, No message cap on Ziva Baby or Ziva Smart, Priority support
Pro$50/mo$150 of included AI usage a month, $50 of included usage a week, Ziva Genius, Sonnet and Opus models, Playtest Agent, Web search for plugin docs, Devlog videos from game runs
Ultra$200/mo$600 of included AI usage a month, $200 of included usage a week, Everything in Pro
EnterpriseCustomZiva for Unity, plus Unreal Engine and Isaac Sim pilots, Engine migration and custom workflows, Security and data review, Custom pricing, usage and support terms

Hobby is free, with a small starter allowance of hosted usage and 50 Ziva Baby messages a day. Paid plans: Basic $20 a month (includes $60 of AI usage), Pro $50 ($150 of usage plus the Playtest Agent) and Ultra $200 ($600). Weekly caps apply: Basic $20, Pro $50 and Ultra $200 of usage a week, reset Mondays. Annual billing saves 17%. Enterprise, including Ziva for Unity, is custom priced.

Before you commit

  • Weekly usage caps on every paid plan, so a heavy week can stop work before the month's allowance is spent

What Ziva does

Ziva is a closed-source AI coding agent that runs as a plugin inside the Godot editor on Windows, macOS and Linux. It reads the scene tree and editor errors, writes GDScript or C#, and on higher plans plays the game to test it, for any project on Godot 4.2 or later.

  • Works inside the Godot editor

    A dock panel that reads the open scene tree and scripts, creates and connects nodes, resources and signals, and edits them in place.

  • Reads editor and runtime errors

    Errors sent to the agent carry the file and line, including errors its own edits caused, so it can correct them without you pasting a log.

  • Playtest Agent

    On Pro and Ultra it runs the game, sends input, inspects screenshots and reports what it saw, for testing a flow end to end.

  • Bring your own model

    Connect a Claude Code or Codex subscription over OAuth on any plan, or run Ollama or LM Studio locally without spending included usage.

Show all 6 features
  • Local MCP server

    One click exposes Ziva's Godot tools to Claude Desktop, Cursor or another MCP client running on the same machine.

  • Web build sharing

    Exports the game for the web and publishes it at a play.ziva.sh link on every plan, including the free one.

Works with

  • Godot Engine
  • Claude Code
  • OpenAI Codex
  • Ollama
  • LM Studio

Missing integrations

  • Inline code completion

Most users expect these and they are not currently supported.

Capabilities

  • Code generation
  • Game development
  • Godot
  • Gdscript
  • MCP
  • Agent

Strengths and limits

Strengths

  • The free Hobby plan accepts your own Claude Code or Codex subscription, so an agent plan you already pay for can power it at no extra charge.
  • It edits scenes, nodes and signals, not only code, which is the part of Godot work a separate code editor never sees.
  • Its privacy policy says it never uploads your project and never trains on your code, and the model picker shows each provider's data policy.

Limits

  • There is no inline autocomplete, so developers who want ghost-text suggestions as they type still need Copilot or Cursor alongside it.
  • A Godot Forum user wrote on 21 September 2026 that a task to fly several 3D ships in one direction came back with them flying backwards, at $4 of usage plus $1 for the fix.
  • The Playtest Agent, Sonnet and Opus models and devlog videos start at the $50 Pro plan, so the $20 Basic plan gets the house models only.

How Hokai rates it

  • Ease of use7.5 / 10
  • Features8.0 / 10
  • Value for money6.5 / 10
  • Support6.5 / 10

Ziva alternatives

ToolPrice fromFree planRuns onRating
Ziva This page$20/moYesMac · Windows3.6
CursorPick Ziva if your work is in Godot's scene editor; pick Cursor if you write code in a separate editor and want inline autocomplete.$8/moYesWeb · iOS · Mac · Windows4.4
GitHub CopilotPick Ziva if you need an agent that edits nodes and runs the game; pick GitHub Copilot if you want cheap completions as you type.$10/moYesWeb · iOS · Android · Mac · Windows4.2
Claude CodePick Ziva if you want a panel inside Godot; pick Claude Code if you are comfortable in a terminal, since Ziva can also run on that subscription.$20/moNoWeb · iOS · Android · Mac · Windows4.6

Ziva facts

Training-data policy
We never use your code to train AI models. Third-party model providers process code and prompts under their own terms.
Works offline
No
Minimum skill level
Basic
Price band
Budget

Data and privacy

Proprietary

Questions about Ziva

How much does Ziva cost?

Hobby is free, Basic is $20 a month with $60 of included AI usage, Pro is $50 with $150 and Ultra is $200 with $600. Each paid plan also has a weekly cap that resets on Mondays, and annual billing saves 17%. Enterprise pricing is custom.

Can you use Ziva for free?

Yes. The Hobby plan needs no card: you get 50 Ziva Baby messages daily plus $3 of hosted usage to start. You can also connect your own Claude Code or Codex subscription, or a local model, and keep using it without a paid Ziva plan.

Which Godot versions does Ziva support?

Godot 4.2 or later, on Windows, macOS and Linux, according to its installation docs. The first launch of each new version downloads tools of about 70 MB on Windows, 120 MB on Mac and 200 MB on Linux.

Does Ziva train on my game's code?

Its privacy policy says Ziva never uses your code to train models and never uploads your project, though chat backups are stored unless you switch them off. Third-party model providers still process prompts under their own terms, and the model picker shows each one's policy.

Does Ziva work offline with a local model?

Not fully. Ollama or LM Studio keep model inference on your computer, but the installation docs say AI features need an internet connection. Treat a local model as a way to avoid usage charges, not as an offline mode.

About Ziva

Ziva is an AI development agent from Zivash Inc. that lives inside the Godot game engine as an editor plugin. Instead of pasting scripts into a chat window, you describe a mechanic in a panel beside your scene, and Ziva reads the scene tree and scripts, writes GDScript or C#, creates and connects nodes, and reads the editor's errors. It was announced on the Godot Forum on 28 January 2026 as a free beta, and version 3 in June 2026 added free use with your own local model, an automated playtester, subagents and a plan mode.

Read the full background

Under the hood it is a layer of Godot tools around models you pick. Ziva hosts its own tiers (Ziva Baby, Smart and Genius) and also offers Claude Opus 5.5, Sonnet, Gemini and DeepSeek models, or you connect an existing Claude Code or OpenAI Codex subscription, or run a model on your own machine through Ollama or LM Studio. The tools go further than code: the Playtest Agent runs the game, sends input and reads screenshots, and a local MCP server lets outside agents use the same editor tools.

It fits solo developers and small indie teams who spend most of their time in Godot's scene editor and need help with scenes and nodes, not only code. It also suits beginners, since the installer can fetch Godot itself and the free Hobby plan needs no card.

It is not the pick for everyone. If you write code in VS Code or a separate editor and want inline autocomplete, GitHub Copilot or Cursor do that and Ziva does not. If you already run a terminal agent, the free Godot AI MCP add-on gives Claude Code or Codex similar editor access without a second subscription. Ziva is closed source, and AI features need an internet connection even with a local model selected. It sits among the AI coding assistants Hokai tracks.

Sources and guides

More AI Tools on Hokai

  • Roblox AssistantThe AI chat panel built into Roblox Studio: writes Luau scripts, edits your place, inserts assets and playtests, with 9 Roblox-made skills preloaded.
  • attention-queueTerminal app that queues every Claude Code session in tmux that needs you as one card at a time, with four checking modes: review, step, quiz, vibe.
  • AtuinOpen-source shell history with encrypted sync across machines, plus Threads to search and resume coding-agent sessions (32.3k GitHub stars).
  • CodeAnt AIAI pull request reviewer with built-in SAST, secrets and quality checks across four Git hosts, used by 2,000+ organizations by the vendor's count.
  • GitarAI code review agent that diagnoses CI failures and pushes fixes to the pull request, free for open source and supporting 4 code hosts.
  • DevinDevin is Cognition's autonomous AI software engineer that plans, codes, tests, and ships pull requests, with a Free plan and several paid tiers.